Other Rules:
- Anytime your peg lands on an opponent’s peg, he returns to his HOME area.
- Anytime your peg lands on your partner’s peg, you send her to her IN SPOT (the hole leading into her SAFE area).
- You cannot pass, or land on, your own peg on the main track or in the SAFE area.
- Once a peg is in the SAFE area, it is safe and cannot be removed.
- You cannot back into the SAFE area, even with an 8 card.
- When entering the SAFE area, if your only move is for more holes than the SAFE area allows, you cannot enter the SAFE
area and must go passed it.
An 8 or 9 can potentially
move y
ou back
so you don’t hav
e to go all the way
around again.
- You must move if you have a play.
- You must use the full count of the card played; i.e. a 4 card requires four moves, even into the SAFE position.
- Each player must play his own pegs until all five pegs are in the SAFE position. Then he can help his teammate.
- If a Joker is used to get out of HOME, the peg can not go anywhere else other than the COME OUT SPOT.
- At no point can teammates discuss what cards they have with each other. NO TABLE TALK!
Tips:
Try not to position your pegs:
1) at any of the corners
Advanced Game Variations:
Many games are played with as many as ten players with one deck of cards for every two players. You can find minor
variations of the
rules of this game,
but we lik
e to play it using the rules abo
ve.
The #1 rule is that you hav
e fun so play
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